Unit Abilities |
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Green Rage:
If the unmodified hit roll for an attack made by this unit is 6 and the target unit has 10 or more models, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit. |
Weirdbrute Masks:
This unit has a ward of 5+ while it is within 3" of any enemy units. |
Berserkers:
This unit can run and still charge later in the turn. |
Elite:
Models in this unit can issue commands to their own unit. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Weirdbrute Wrekkaz | 4" | 3 | 7 | 5+ |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Chain-smasha | Melee | 2" | 6 | 4+ | 4+ | -1 | 2 |