| Unit Abilities |
|---|
| Green Rage:
If the unmodified hit roll for an attack made by this unit is 6 and the target unit has 10 or more models, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit. |
| Weirdbrute Masks:
This unit has a ward of 5+ while it is within 3" of any enemy units. |
| Berserkers:
This unit can run and still charge later in the turn. |
| Elite:
Models in this unit can issue commands to their own unit. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Weirdbrute Wrekkaz | 4" | 3 | 7 | 5+ |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Chain-smasha | Melee | 2" | 6 | 4+ | 4+ | -1 | 2 |