Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Kruelboyz Monsta-killaz | 5" | 2 | 5 | 5+ |
Unit Abilities |
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A Tough Grot to Swallow:
Once per phase, when an enemy MONSTER within 6" of this unit is picked to carry out a monstrous rampage, if this unit has any Klutcha-grots, you can say that the MONSTER will try to gobble up a Klutcha-grot. If you do so, roll a dice. On a 2+, that MONSTER cannot carry out a monstrous rampage that phase. On a 1, a Klutcha-grot in this unit is slain. |
Bait and Trap:
At the start of the combat phase, you can pick 1 enemy MONSTER within 6" of this unit and roll a dice. Add 1 to the roll if that MONSTER has any wounds allocated to it. On a 3+, the strike-last effect applies to that MONSTER until the end of that phase. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
---|---|---|---|---|---|---|---|
Monsta-killaz Weapons | Melee | 2" | 3 | 4+ | 3+ | -1 | 1 |
Spiky Shell | Melee | 1" | 1 | 4+ | 4+ | - | 1 |