Gloomspite Gitz

(Entry)
Type: upgrade
Categories: Prime Hunters
EntryId: f8e3-641a-7a46-2f84
Hidden: false
Options (3)

Profiles:

Battle Trait
The Bad Moon's Orbit:

If any of the armies in a battle are Gloomspite Gitz armies, in the first battle round, after players have received their starting command points but before the start of the first turn, the player commanding the Gloomspite Gitz army picks 1 large quarter of the battlefield (core rules 28.2.8) as the Bad Moon's starting location. If more than 1 player in the battle is commanding a Gloomspite Gitz army, then those players roll off and the winner picks which large quarter is the Bad Moon's starting location.

During the battle, the Bad Moon will move and its location will change. The Bad Moon starts in a quarter of the battlefield. The time it moves, it moves to the center of the battlefield. Then it moves to the large quarter diagonally opposite the large quarter in which it started. Finally, it moves off the battlefield.

At the start of the second and each subsequent battle round, before the priority roll, the player commanding the the Gloomspite Gitz army rolls a dice. If more than 1 player in the battle is commanding a Gloomspite Gitz army, then those players roll off and the winner rolls the dice. On a 1-3, the Bad Moon does not move and instead stays at its current location. On a 4+, it moves to the next location. When the Bad Moon moves off the battlefield, it has no further effect on the battle.

The location of the Bad Moon determines which GLOOMSPITE GITZ units are affected by the Light of the Bad Moon. While the Bad Moon is located in a large quarter of the battlefield, all GLOOMSPITE GITZ units wholly within that same large quarter are affected. While it is located in the center of the battlefield, all GLOOMSPITE GITZ units on the battlefield are affected.

Heroic Action
Beckon the Loonatic Horde:

Only a MOONCLAN HERO affected by the Light of the Bad Moon can carry out this heroic action. This HERO can immediately issue the Rally command up to 3 times without any command points being spent. Each unit that receives the command must be a different friendly MOONCLAN unit.

Wade and Smash:

Only a DANKHOLD TROGGBOSS within 3" of any enemy units can carry out this heroic action. This DANKHOLD TROGGBOSS can make a 6" move but must finish the move within 3" of any enemy units. At the end of that move, roll a dice for each enemy unit within 1" of this DANKHOLD TROGGBOSS. On a 2+, that unit suffers D3 mortal wounds.

Monstrous Rampage
Ensnaring Webbing:

Only an ARACHNAROK unit can carry out this monstrous rampage. Pick 1 enemy HERO within 3" of this ARACHNAROK unit that is not a MONSTER and roll a dice. If the score equal or exceeds that HERO's Wounds characteristic, that hero cannot fight in the following combat phase.

Giant Boing!:

Only a MANGLER SQUIGS unit that has made a charge move this turn can carry out this monstrous rampage. This MANGLER SQUIGS unit can make a 3D6" move but it must finish that move within 3" of any enemy units.