Mannfred, Mortarch of Night

(Unit)
Type: unit
Category: Leader
Categories: DEATH, VAMPIRE, DEATHLORDS, MONSTER, HERO, WIZARD, MORTARCH, MANNFRED, Behemoth, Leader, SOULBLIGHT GRAVELORDS, LEGION OF NIGHT, Unique
LinkId: 79da-529a-38ea-751b
Hidden: false
Costs: 400 pts

Constraints:

max(roster): 1
Options (10)
Battalions:
Incarnate Bonding:

Profiles:

Mannfred's Wounds Suffered MoveEbon Claws
0-2

16"

6

3-4

13"

5

5-6

10"

4

7-8

7"

3

9+

4"

2

Magic Cast/Unbind
Wizard

2/2

Arcane Bolt, Mystic Shield, Wind of Death

Unit Abilities
Armour of Templehof

The first wound or mortal wound allocated to this model in each phase is negated.

Fly

This unit can fly.

Mortarch of Night

At the start of the combat phase, if this model is within 3" of any enemy units, you can remove this model from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.

The Hunger

At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

Command Abilities
Vigour of Undeath

You can use this command ability once per turn in your hero phase. If you do so, add 1 to hit and wound rolls for friendly SOULBLIGHT GRAVELORDS units wholly within 12" of this model until your next hero phase.

Unit MoveWoundsBraverySave
Mannfred, Mortarch of Night

*

12

10

3+

Spell Casting ValueRange
Arcane Bolt

5

12"

If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.

Mystic Shield

5

12"

If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

Modifiers:

set min 1
and
1+ MORTARCH in force (recursive)
1+ Allegiance: Legion of Night in force (recursive)
Used By (2)