Unit Abilities |
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Captured Soul Energy:
At the end of the combat phase, you can pick 1 friendly NIGHTHAUNT SUMMONABLE unit wholly within 12" of this unit. You can either heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of 3 or less. The same unit cannot benefit from this ability more than once per turn. |
Fly:
This unit can fly. |
Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Spirit Torment | 8" | 5 | 10 | 4+ |