Unit Abilities |
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Immortal Champion:
You can carry out one of the following heroic actions with this unit instead of any other heroic actions you can carry out with it. |
Heroic Action |
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Fiendish Speed:
UNDIVIDED DAEMON PRINCE only. Until the end of the turn, the strike-first effect applies to this unit. |
Pledge of Skulls:
KHORNE DAEMON PRINCE only. Until the end of the turn, each time an enemy model is slain by wounds allocated from attacks made by this unit, heal 1 wound allocated to this unit. |
Eldritch Architect:
Tzeentch Daemon Prince only. If it is the enemy hero phase, you can roll a dice each time a spell targets this unit. On a 2+, that spell has no effect on this unit. If it is your hero phase, and this unit is part of a SLAVES TO DARKNESS army, this unit can attempt to cast 1 spell from the Lore of the Damned in the same manner as a WIZARD. If this unit is already a WIZARD, this spell is in addition to any others it can attempt to cast. |
Eroding Miasma:
NURGLE DAEMON PRINCE only. Until the end of the turn, ward rolls cannot be made for enemy units while they are within 3" of this unit. |
Ecstatic Carnage:
SLAANESH DAEMON PRINCE only. If this unit makes a charge move this turn, add 1 to the Attacks characteristic of this unit's melee weapons until the end of the turn. |