Immortal Champion

(Entry)
Type: upgrade
EntryId: 4ddc-3667-9f98-42e2
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Unit Abilities
Immortal Champion:

You can carry out one of the following heroic actions with this unit instead of any other heroic actions you can carry out with it.

Heroic Action
Fiendish Speed:

UNDIVIDED DAEMON PRINCE only. Until the end of the turn, the strike-first effect applies to this unit.

Pledge of Skulls:

KHORNE DAEMON PRINCE only. Until the end of the turn, each time an enemy model is slain by wounds allocated from attacks made by this unit, heal 1 wound allocated to this unit.

Eldritch Architect:

Tzeentch Daemon Prince only. If it is the enemy hero phase, you can roll a dice each time a spell targets this unit. On a 2+, that spell has no effect on this unit. If it is your hero phase, and this unit is part of a SLAVES TO DARKNESS army, this unit can attempt to cast 1 spell from the Lore of the Damned in the same manner as a WIZARD. If this unit is already a WIZARD, this spell is in addition to any others it can attempt to cast.

Eroding Miasma:

NURGLE DAEMON PRINCE only. Until the end of the turn, ward rolls cannot be made for enemy units while they are within 3" of this unit.

Ecstatic Carnage:

SLAANESH DAEMON PRINCE only. If this unit makes a charge move this turn, add 1 to the Attacks characteristic of this unit's melee weapons until the end of the turn.