The Blue Scribes Lore

(Entry)
Type: upgrade
EntryId: 1fb1-2370-339e-aa29
Hidden: false

Constraints:

min: 1
max: 1

Profiles:

Spell

Casting Value

Range

Arcane Suggestion 8 18"
If successfully cast, pick 1 enemy unit within range and visible to the caster, and pick one of the following effects: It’s Hopeless: That unit cannot issue or receive commands until your next hero phase. Drop Your Weapons: Subtract 1 from hit and wound rolls for attacks made by that unit until your next hero phase. Kneel: Subtract 1 from save rolls for attacks that target that unit until your next hero phase.
Bolt of Tzeentch 7 18"
If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D6 mortal wounds. This spell cannot be cast more than once per turn, even though it appears in both the Lore of Fate and the Lore of Change.
Fold Reality 7 18"
If successfully cast, pick 1 friendly TZEENTCH DAEMON unit wholly within range and visible to the caster, and roll a dice. On a 1, that unit is destroyed. On a 2+, you can return a number of slain models equal to that roll to that unit.
Glimpse the Future 7 -
If successfully cast, if you have fewer than 9 Destiny Dice, you can roll a dice and add it to your Destiny Dice.
Infusion Arcanum 5 -
If successfully cast, add 1 to hit and wound rolls for attacks made by the caster until your next hero phase.
Shield of Fate 6 18"
If successfully cast, pick 1 friendly TZEENTCH unit wholly within range and visible to the caster. Until the start of your next hero phase, that unit gains one of the following effects based on the number of your remaining Destiny Dice at the time that the effect is applied: 1-3 That unit has a ward of 6+. 4-6 That unit has a ward of 5+. 7-9 That unit has a ward of 5+. In addition, each time that unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 4+, ignore the effects of that spell or the effects of that endless spell's abilities.
Treacherous Bond 5 9"
If successfully cast, pick 1 friendly TZEENTCH MORTAL unit wholly within range and visible to the caster. Until your next hero phase, while that unit is within 9" of the caster, before you allocate a wound or mortal wound to the caster, or instead of making a ward roll for the caster, you can roll a dice. On a 3+, that wound or mortal wound is allocated to the TZEENTCH MORTAL unit you picked and cannot be negated.
Treason of Tzeentch 7 18"
If successfully cast, pick 1 enemy unit that has 2 or more models and is wholly within range and visible to the caster. Roll a number of dice equal to the number of models in that unit. For each 6, that unit suffers 1 mortal wound. In addition, subtract 1 from hit rolls for attacks made by that unit until your next hero phase.
Tzeentch's Firestorm 8 12"
If successfully cast, pick 1 enemy unit within range and visible to the caster, and roll 9 dice. For each 6, that unit suffers D3 mortal wounds.
Unchecked Mutation 6 18"
If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. If any models from that unit are slain by this spell, you can roll a dice. On a 3+, that unit suffers an additional D3 mortal wounds.
Used By (1)