Unit | Move | Wounds | Bravery | Save |
---|---|---|---|---|
Centigors | 14" | 2 | 6 | 4+ |
Unit Abilities |
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Champion:
1 model in this unit can be a Gorehoof. Add 1 to the Attacks characteristic of that model’s melee weapons. |
Drunken Revelry:
The first 2 wounds or mortal wounds caused to this unit in the combat phase are negated. In addition, if a model in this unit would flee as a result of a failed battleshock test, you can roll a dice. On a 2+, that model does not flee. |
Unruly Hooligans:
Add 1 to the Attacks characteristic of this unit's melee weapons while it is wholly within 9" of any objectives that you do not control. |