Battle: Chamon

(Entry)
Type: upgrade
EntryId: ed53-d347-e94c-2431
Hidden: true

Profiles:

Command Abilities

Living Blades
You can use this command ability in the combat phase. If you do so, pick 1 friendly unit wholly within 12" of a friendly HERO. Until your next hero phase, add 1 to hit rolls for attacks made with melee weapons by that unit if it made a charge move in the same turn.

Spell

Casting Value

Range

Curse of Rust 7
If successfully cast, pick an enemy unit within 12" of the caster that is visible to them. Subtract 1 from hit rolls and save rolls for that unit until your next hero phase.
Glittering Robe 6
If successfully cast, re-roll save rolls of 1 for the caster until your next hero phase.
Metamorphic Warding 7
Pick 1 friendly unit wholly within 12" of the caster and visible to them. Add 1 to save rolls for attacks that target that unit until the start of your next hero phase.
Molten Gaze 6
If successfully cast, pick a point on the battlefield within 12" of the caster that is visible to them and draw an imaginary straight line 1mm wide between that point and the closest part of the caster. Each unit other than the caster that has models passed across by this line suffers 1 mortal wound.
Rain of Lead 6
If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers D3 mortal wounds. In addition, subtract 1" from that unit’s Move characteristic until your next hero phase.
Rule of Burning Iron 8
If successfully cast, pick an enemy unit within 12" of the caster that is visible to them. Roll a dice for each model in that unit. For each 6+ that unit suffers 1 mortal wound.
Transmutation 7
If successfully cast, pick an enemy unit within 18" of the caster that is visible to them and roll 3 dice. For each roll that is greater than that unit’s Wounds characteristic, 1 model from that unit is slain.

Modifiers:

set hidden false
1+ **Narrative and Open Play** in roster (recursive)