Core Battalion: Wizard-finders of Andtor

(Unit)
Type: upgrade
Category: Core Battalion
Categories: Core Battalion
LinkId: a017-9f12-295-8900
Hidden: true

Constraints:

max(roster): 1

Profiles:

Battalion Abilities
Magic Hunters

Each time a unit in this battalion is affected by a spell cast by an enemy unit or the abilities of an endless spell summoned by an enemy unit, you can roll a dice. On a 5+, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit. Each time a unit in this battalion is picked to fight, you can say that it will go on a wizard hunt. If you do so, pick 1 melee weapon profile on that unit’s warscroll. Until the end of that phase, add 1 to the Attacks characteristic of that melee weapon, but all of the attacks that unit makes in that phase must target an enemy WIZARD.
WIZARDS cannot be included in this battalion.

Battalion Organisation Required
Core Battalion: Wizard-finders of Andtor

1 Champion
1-2 Infantry
0-1 Monster

Modifiers:

set hidden false
or
1+ selections of **Pitched Battle GHB 2023-24** in roster (recursive)
1+ selections of **Narrative and Open Play** in roster (recursive)
Used By (1)
Age of Sigmar(Catalogue)