| Battalion Abilities |
|---|
| Magic Hunters:
Each time a unit in this battalion is affected by a spell cast by an enemy unit or the abilities of an endless spell summoned by an enemy unit, you can roll a dice. On a 5+, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit. Each time a unit in this battalion is picked to fight, you can say that it will go on a wizard hunt. If you do so, pick 1 melee weapon profile on that unit’s warscroll. Until the end of that phase, add 1 to the Attacks characteristic of that melee weapon, but all of the attacks that unit makes in that phase must target an enemy WIZARD. WIZARDS cannot be included in this battalion. |
| Battalion Organisation | Required |
|---|---|
| Core Battalion: Wizard-finders of Andtor | 1 Champion 1-2 Infantry 0-1 Monster |