Battle: Shyish

(Entry)
Type: upgrade
EntryId: 098f-0986-2570-bece
Hidden: true

Profiles:

Spell Casting ValueRange
Word of Ending

6

If successfully cast, pick an enemy HERO within 12" of the caster that is visible to them and roll a dice. If the result is more than the number of wounds allocated to that model, it suffers D3 mortal wounds.

Night's Touch

8

If successfully cast, pick a friendly unit within 6" of the caster that is visible to them. Ignore modifiers (positive and negative) when making save rolls for that unit until your next hero phase.

Soulshroud

6

If successfully cast, pick a friendly unit within 12" of the caster that is visible to them. That unit is not affected by other spells until your next hero phase.

Unnatural Darkness

6

If successfully cast, pick a friendly unit within 12" of the caster that is visible to them. Subtract 1 from hit rolls for attacks that target that unit until your next hero phase.

Soulflay

7

If successfully cast, pick an enemy HERO within 12" of the caster that is visible to them. That unit suffers D3 mortal wounds. In addition, if the unit suffers 3 mortal wounds from this spell, subtract 2 from its Bravery characteristic until your next hero phase.

Ethereal Guide

6

If successfully cast, add 1 to hit rolls for attacks made by the caster until your next hero phase.

Ripples of the Necroquake

7

Until the end of that phase, add 1 to casting rolls made for friendly WIZARDS if the casting roll is for an endless spell.

Command Abilities
Amethyst Aura:

You can use this command ability in your hero phase. If you do so, pick 1 friendly unit wholly within 12" of a friendly HERO. Until the end of that battle round, roll a dice each time you allocate a wound or mortal wound to that unit. On a 6, that wound or mortal wound is negated.

Modifiers:

set hidden false
1+ selections of **Narrative and Open Play** in roster (recursive)