Battle: Shyish

(Entry)
Type: upgrade
EntryId: 098f-0986-2570-bece
Hidden: true

Profiles:

Spell Casting ValueRange
Ethereal Guide

6

If successfully cast, add 1 to hit rolls for attacks made by the caster until your next hero phase.

Night's Touch

8

If successfully cast, pick a friendly unit within 6" of the caster that is visible to them. Ignore modifiers (positive and negative) when making save rolls for that unit until your next hero phase.

Ripples of the Necroquake

7

Until the end of that phase, add 1 to casting rolls made for friendly WIZARDS if the casting roll is for an endless spell.

Soulflay

7

If successfully cast, pick an enemy HERO within 12" of the caster that is visible to them. That unit suffers D3 mortal wounds. In addition, if the unit suffers 3 mortal wounds from this spell, subtract 2 from its Bravery characteristic until your next hero phase.

Soulshroud

6

If successfully cast, pick a friendly unit within 12" of the caster that is visible to them. That unit is not affected by other spells until your next hero phase.

Unnatural Darkness

6

If successfully cast, pick a friendly unit within 12" of the caster that is visible to them. Subtract 1 from hit rolls for attacks that target that unit until your next hero phase.

Word of Ending

6

If successfully cast, pick an enemy HERO within 12" of the caster that is visible to them and roll a dice. If the result is more than the number of wounds allocated to that model, it suffers D3 mortal wounds.

Command Abilities
Amethyst Aura

You can use this command ability in your hero phase. If you do so, pick 1 friendly unit wholly within 12" of a friendly HERO. Until the end of that battle round, roll a dice each time you allocate a wound or mortal wound to that unit. On a 6, that wound or mortal wound is negated.

Modifiers:

set hidden false
1+ selections of **Narrative and Open Play** in roster (recursive)