The two Dreadfire Heavy Flamers can either be uses are two heavy flamers, or they may be fired as a single twin-linked meltagun (or a single meltagun if one arm is destroyed).
When a Venerable Dreadnought takes a glancing or penetrating hit, you may force your opponent to re-roll the resulting damage. You must accept the result of the second roll, even if it is worse.
Weapons and attacks that usually gain any form of additional dice to penetrate Bray'arth's armour (Monstrous Creature, Chainfists, Melta weapons, etc.) do not do so in his case, and Lance weapons do not lower his armour value. But if Bray'arth is destroyed, all Salamanders models with line of sight to him must take a pinning check at -1 Leadership.
In any close combat which Bray'arth is involved, Bray'arth can forgo one of his usual attacks to inflict a single automatic Strength 4, AP 5 hit to all models (friend and fore) in base contact with him. The rest of his attacks are made as normal. Note that this weapon cannot be destroyed as the result of a weapon destroyed vehicle damage roll.
During battles using Night Fight rules, one enemy unit spotted by the vehicle may be fired at by all other friendly units within range and that have line of sight, but by doing so the vehicle may be fired at by all enemy units in the next turn.
Once per game, after completing its move, a vehicle with Smoke Launchers may trigger them. The vehicle may not fire this turn, but any penetrating hits scored by the enemy in the next shooting phase are instead turned into glancing hits.
Treat 'Crew Stunned' results as 'Crew Shaken' instead.