Flyers -Starts in reserve and moves only in a straight line
-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit
-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run
-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase
-Attacks following the opponent's shooting phase
-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned
-Can fire all weapons regardless of distance moved
-Can make further attack runs on rolls of +2
TARGETING FLYERS:
-Attacker cannot use Ordnance or Barrage weapons
-Add 12" to range measurement
-Hits only on a roll of 6
-All successful hits are glancing.
-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer
Mount Up! All infantry in a Speed Freeks force must be deployed at the start of the battle aboard a trukk, battlewagon or looted vehicle. During a game, any mob of Speed Freek Orks is allowed to mount up onto any transport vehicle they can fit onboard; they are not restricted to only using the transport they were deployed in at the start of the game.