Salamanders Tactical Squad

(Unit)
Type: unit
Category: Troops
Categories: Troops, Salamander
LinkId: 2796-1b8d-f789-6e1c
Hidden: false
Options (6)
Special Weapons:
Transport Vehicle:
Rules (4)
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Never Give Up
At the end of a game, the Salamanders player can decide to continue fighting for one more turn. Another whole game turn is played as normal (ie, each player gets one more turn) and the result of the battle is decided after that turn is finished.
Self-Reliant
Salamander models never have to take 'All On Your Own' Morale checks.
Sturdy
All Salamanders, with the exception of Dreadnoughts, have their Initiative reduced by 1 point. They must also deduct 1" from any advance or fall back moves they make.
Used By (2)
Salamanders (2000)(Catalogue)