Monolith

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Vehicle
EntryId: dc9f-b5be-d617-3729
Hidden: false
Costs: 235 pts
Rules (5)
Ponderous
The Monolith is a skimmer whihc can move up to 6" a turn and can if it wished remain totally stationary. It will not drift if stunned or shaken and if immobilised will not crash like other skimmers.
Deep Strike
A Monolith may be deployed by Deep Strike if the special rules for the mission include it. Because of the sheer mass of the Monolith, it is not destroyed if there are enemy with 1" when it arrives. Instead, move any models that are in the way the minimum distance necessary to make space for the Monolith.
Gauss Flux Arc Projectors
The Flux Arc projectors will fire D6 shots at every enemy unit with a model within 12" of the Monolith. Each "weapon destroyed" result inflicted on the Monolith reduces the number of shots at each target by 1.
Power Matrix
The Monolith may use its matrix in one of the following ways each Necron turn:
1. In the Shoot Phase it may discharge the matrix's energy as a particle whip
2. In the Movement Phase it may use its portal to allow entire Necron units and any Necron Lord that has joined such a unit to phase out (even if in close combat) and re-enter play by emerging from the Monolith portal is if they were disembarking from an access point on a stationary transport vehicle. The Portal is used in the Necron Movement Phase as follows:
* If a unit of Necron Warriors is eligible to enter play from reserve then they must emerge from the portal even if you would prefer to fire the particle whip. Only one unit of Warriors can enter play from each Monolith in a single turn.
* If there are no eligible reserves, and a Necron unit and Necron Lord that has joined such a unit is at least partially within 18" of the Monolith, they may phase out and re-emerge from the portal. Any models in the unit that, although eligible to self-repair, failed their "We'll be back" roll at the start of the turn and were removed, may re-roll once as they emerge from the portal. If you intended to use the portal in this way during a turn then leave models that failed to self-repair on their sides until the end of the Movement Phase.
Living Metal
Attacks which count the target's Armor Value as being less than it really is do not do so against the Monolith. Similarly, weapons that get additional Armor Penetration dice do not get the extra dice against the Monolith. Ordnance weapons still roll 2D6 and select the highest.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Monolith

14

14

14

4

Weapon RangeSAPType
Gauss Flux Arc

12"

5

4

Heavy D6 (per target unit)

Any roll to wound of 6 automatically causes a wound regardless of Toughness, even against targets whose Toughness would normally prevent them from being wounded even on a 6. Any vehicle that suffers a hit from a gauss weapon will suffer a glancing hit on a D6 roll of 6, even if the target's armor value is greater than could normally be penetrated. Note that a roll that beats the target's armor value by rolling a 6 still causes a penetrating hit. If a gauss weapon inflicts a glancing hit on a vehicle in which only glancing hits are possible, for example, a hull down vehicle, a vehicle screened by smoke launchers or one protected by a kustom force field, then a glancing hit is still inflicted. If a gauss weapon scores a glancing hit on a vehicle with a roll of 6 when it would not otherwise be able to damage it, and the vehicle is one which treats glancing hits as penetrating hits, such as the Hellhound, then it remains a glancing hit.

Particle Whip

24"

9

3

Ordnance 1/Blast

Any model under the hole in the middle of the Ordnance template is hit with a AP1 attack.

Used By (1)
Necrons (2002)(Catalogue)