Deathstrike (Homebrew)

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support
EntryId: ed4a-1c1c-add9-add6
Hidden: false
Costs: 135 pts
Rules (4)
Deathstrike Missile
Once the final position of the missile has been determined, mark the impact location with a counter. Roll D3+3" to determine the blast radius. All models fully or partially in range of the blast are hit. Note that its full strength 10 is used for armour penetration regardless of the vehicle's position.
Ignore Cover
Cover saves may not be taken against hits caused by a Deathstrike missile.
Five minutes to launch...
A deathstrike missile may not be fired on the first turn of the game or if the vehicle has moved that turn. When firing, roll a dice and apply the following modifiers:
+1 for each full turn
-1 for each weapon destroyed
-1 if crew shaken/stunned

On a roll of 6 or more, the Deathstrike Missile can be fired. A natural roll of 6 will always result in the missile being launched, regardless of negative modifiers.
Assured Destruction
The Deathstrike Missile cannot be destroyed by a weapon destroyed result, only delayed. A crew shaken or stunned result does not prevent the missile from being fired.

Profiles:

Weapon RangeSAPTypeAbilities
Deathstrike Missile

G24"-960"

10

1

Heavy 1, Ordnance

One Shot Only

Heavy Bolter

36"

5

4

Heavy 3

Vehicle Front ArmorSide ArmorRear ArmorBS
Deathstrike

12

10

10

3

Modifiers:

set hidden true
0 selections of Homebrew in force (recursive)
Used By (1)