1. No usable power 2. Fuelled by Pain 3. Siren 4. Beam of Slaanesh 5. Touch of Slaanesh 6. She Who Thirsts
Always active. For every close combat attack the wounds the psyker, but is stopped by his Armour save, he may make an additional attack after all other attacks have been resolved but before combat results are determined.
Usable by a Sorceror that has no joined a unit or is part of a unit. During the enemy's shooting or assault phase, after passing a successful psychic test, the Sorceror may not be targeted by shooting attacks or assaults this turn. This power cannot be used if the Sorceror is already is base contact with an enemy model.
During the enemy shooting phase, choose a target within 18". On a successful psychic test the target model or unit must pass a Leadership Test or it counts as having moved for the purposes of determining which weapons can fire.
During the Chaos player's assault phase, after a successful psychic test, all enemy models in base contact with the psyker suffer a -1 WS penalty (to a minimum of 1) for the remainder of the phase.
During the Chaos player's assault phase, after a successful psychic test, if the psyker has killed one or more enemy models this phase then the unit or units they belonged to will be at -1 Leadership if they lose the combat and take a Morale check.