Screamers of Tzeentch

(Unit)
Type: unit
Category: Fast Attack
Categories: Mark of Tzeentch, Fast Attack
LinkId: 98e5-2038-c032-d7f4
Hidden: false
Options (1)
Screamers:
Rules (7)
Daemonic Flight
Gain the Jump Pack rule
Invulnerable
The Daemon has a 5+ invulnerable save.
Summoned
Must be summoned from a chaos icon matching their alignment.
Furious Charge
When the unit charges, all models are at +1 I and +1 S
Instability
Any time a Daemon unit takes a Morale check the unit suffers one wound for each point they failed the Morale check by.
Hit and Run
At the end of a round of close combat the unit may choose to break off if they and at least some of their close combat opponents do not have to fall back. The unit falls back 3D6" in any direction and automatically regroups at the end of the move. The enemy units may only consolidate.
Favoured by Tzeentch
A daemon unit of 9 or 18 models may recieve a +1 on the summoning dice.

Modifiers:

add error Army cannot have both Nurgle and Tzeentch daemons
and
1+ selections of Mark of Nurgle in force
0 selections of Be'lakor the Dark Master in roster (recursive)
Used By (1)