The Thunderhawk may always fire one additional weapon system to those it would normally be able to fire. This shot may be against a different target to that engaged by the crew. Automatic targetting is less accurate and therefore conducted with BS2. If the crew are stunned or shaken, the Machine Spirit may still fire a weapon using this rule.
The Thunderhawk's reentry shielding makes it resistant to melta weapons. Melta weapons, including melta bombs, never roll a extra dice for armour penetration due to being at half range against a Thunderhawk.
One use only. If the vehicle takes the Immobilised damage result then re-roll the result.
-Moves up to 6" per turn but can pivot up to 90 degrees at the end of a move -May fire Ordnance and still fire other weapons. Can also fire Ordnance after moving. -Can shoot more than one target if desired, picking a target for each weapon.
May re-roll missed to-hits once per attack.
Automatically passes any Morale checks
May Deep Strike even in missions which do not normally allow Deep Strike or Reserves.
Grey Knights treat Storm Bolters as pistols when determining if they get a bonus dice for being armored with an additional close combat weapon. This bonus cannot be claimed in the turn the Grey Knights charged in Assault, and only applies to Knights in power armour.
Grey Knights can resist enemy psychic powers by rolling D6 + highest Ld in the unit. The enemy psyker must roll equal to or higher on a D6 + their own Ld to penetrate the Grey Knights' defenses. Grey Knights are also immune to all Minor Psychic Powers
Enemies must check if they can see Grey Knights when shooting at them Roll 3D6 and multiply the result by 3. This is the nu,ber of inches the Grey Knights can be seen from. Guess and Ordnance weapons double their scatter distance if the Grey Knights are out of spotting range. Psykers may re-roll and accept the second result.
Daemons which take Instability tests suffer -1 to Leadership tests when in the presence of Grey Knights Daemons must also take a Difficult Terrain test when charging Grey Knights
Daemon Packs, Nurglings, and Daemonic Beast Packs gain Sustained Attacks in any mission with Grey Knights present. Daemons re-enter from the table edge and cannot claim mission objectives.
12
10
4
3
36"
5
Heavy 3
48"
9
2
Heavy 1