Scout Squad

(Unit)
Type: unit
Category: Troops
Categories: Troops, Blood Angel, Death Company
LinkId: 0c5c-9b41-d675-a8a4
Hidden: false

Constraints:

max(force): 1
Options (9)
Replace Bolt Pistol and Close Combat Weapon:
Rules (7)
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Infiltrators
Squad may deploy using Infiltrators special rule
Move Through Cover
Roll an extra D6 when moving through difficult terrain. 

Cannot be used by: Bikes, Steeds, Daemonic Stature, Mark of Khorne, or Terminator Armor
Ignore Injury
If a Death Company Space Marine loses a wound, roll a dice. On a 4+ the injury is ignored and the model continues fighting. This cannot be used against weapons which inflict instant death or against close combat weapons that allow no save.
Death Company
All units add +1 A and +1 L. All characters gain +1 A.
The Black Rage
All Death Company models gain +1 Strength and +1 Initiative in the turn in which they charge into close combat, or make a sweeping advance into an enemy unit. A Blood Angels unit that breaks or wipes out an enemy in hand-to-hand combat must advance if it could normally do so.
Additionally, at the start of every Death Company turn  the unit moves D6" forwards towards the enemy. This move does not affect the unit's movement in the movement or assault phase, but does mean the unit counts as moving for the purposes of using ranged weapons.
Fearless
Automatically passes any Morale checks
Used By (9)
Dark Angels (1999)(Catalogue)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)