Reclusiarch Grimaldus (Homebrew)

(Unit)
Type: unit
Category: HQ
Categories: HQ
EntryId: 81f2-021e-6ae0-b573
Hidden: false
Costs: 195 pts

Constraints:

max(force): 1
Options (1)
Rules (10)
Only In Death Does Duty End
Once Grimaldus has lost all Wounds (including via Instant Death), take a Leadership test. If passed, Grimaldus fights on with 1 Wound. If failed, remove him from play.
Cenobyte Retinue
Grimaldus leads 3 Cenobyte Servitors. As long as one is alive, Grimaldus counts as having a Holy Relic.
Crozius Arcanum
Uses Power Weapon profile
Righteous Zeal
If a Black Templars unit ever has to fall back, it will not fall back. Instead, the unit moves towards the nearest enemy unit using the same distance they would have moved if they had fallen back. If this movement takes the unit into contact with an enemy unit, the Black Templars count as making a sweeping advance, with all the benefits and disadvantages that this entails. In close combat, Black Templars automatically pass any Morale checks they have to make and may never use the optional voluntarily fall abck rules.
Terminator Honors
Gain +1 Attack (Already included for Veteran Sergeants and Space Marines wearing Terminator Armour)
Purity Seals
When a unit including a model wearing Purity Seals falls back, roll one extra D6 for the fall back distance, and then pick the D6 results you want.
Rosarius
Gain a 4+ invulnerable save.
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.
Holy Relic
Once per game the relic may be activated to grant all Space Marines within 2D6" to gain +1 Attack for the rest of the turn. Note it may be activated during the enemy's turn.
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.

Profiles:

Unit WSBSSTWIALdSv
Grimaldus

5

5

4

4

2

5

4

9

3+

Cenobyte Servitor

4

3

3

4

1

3

1

8

4+

Weapon RangeSAPType
Plasma Pistol

12"

7

2

Pistol

If you roll a 1 to hit with a plasma weapon it has overheated and injured the model firing it. Make an armor save for the model, otherwise it will suffer a wound. Plasma weapons on vehicles are not affected by overheating.

Modifiers:

set hidden false
1499- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
set hidden true
0 selections of Homebrew in force (recursive)