Black Templars Assault Squad

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Black Templar
EntryId: 2f74-a9e1-d361-512a
Hidden: false
Options (7)
Initiates:
Storm Shields:
Rules (3)
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.
Jump Packs
Allows Infantry to move up to 12" and ignore difficult terrain, but must take a dangerous terrain test when ending a movement in it.
Righteous Zeal
If a Black Templars unit ever has to fall back, it will not fall back. Instead, the unit moves towards the nearest enemy unit using the same distance they would have moved if they had fallen back. If this movement takes the unit into contact with an enemy unit, the Black Templars count as making a sweeping advance, with all the benefits and disadvantages that this entails. In close combat, Black Templars automatically pass any Morale checks they have to make and may never use the optional voluntarily fall abck rules.
Used By (1)