| Wargear |
|---|
| Hallucinogen Grenades:
The Shadowseer's entire squad counts as armed with plasma grenades. |
| Plasma Grenades:
The effects of cover on close combat are negated by plasma grenades, so all fighting is done in standard Initiative order, since the Initiative 10 bonus for cover is lost. Against vehicles, plasma grenades roll D6+5 for armour penetration. |