Sisters Of The Thorn

(Unit)
Type: unit
Category: Special
Categories: Faction: Wood Elf Realms, Special, Units
LinkId: ab94-1cf1-ee29-1bd0
Hidden: false
Options (2)

Profiles:

Unit Troop TypeUnit Size
Sisters Of The Thorn

Light cavalry

5+

Special Rule
Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Fast Cavalry:

If all of the models (including characters) within a unit arrayed in an Open Order formation have this special rule, the unit may perform its Quick Turn (see page 183) even if it marched.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.

Fire & Flee:

If the majority of the models in a unit armed armed with missile weapons have this special rule, the unit may declare that it will ‘Fire & Flee’ as a charge reaction:

Fire & Flee: The unit launches a volley of weapons fire before turning to flee from the enemy. If a unit with this special rule is armed with missile weapons and can draw a line of sight to the charging unit, it may declare that it will Fire & Flee. The unit will Stand & Shoot before turning tail and fleeing from the charge. However, due to the time spent shooting at the charging foe, when making its Flee roll the unit rolls two D6 and discards the lowest result. If both dice roll the same result, discard either.

Note that, if the distance between this unit and the charging unit is less than the Movement characteristic of the charging unit, this unit must either Hold or Flee.

Daughters Of Eternity:

Models with this special rule have a 4+ Ward save against any wounds suffered.

Deepwood Covern:

A unit of Sisters of the Thorn knows a single spell (randomly generated by their controlling player before armies are deployed) from either the Battle Magic or Elementalism Lore of Magic. The unit may cast this spell as a Bound spell.

• If the unit includes a Handmaiden of the Thorn, it may cast this Bound spell with a Power Level of 1.

• If is included both a Handmaiden of the Thorn and a standard bearer, it may cast this Bound spell with a Power Level of 2.

• Otherwise, the unit may cast this Bound Spell with Power Level of 0.

Poisoned Attacks:

If a model with Poisoned Attacks rolls a natural 6 when making a roll To Hit, that hit will wound automatically. Unless otherwise stated, a model with this special rule may use it when making both shooting and combat attacks. Any spells cast by the model are unaffected, as are any attacks made with magic weapons. Note that if an attack needs a To Hit roll of 7+, or hits automatically, this special rule cannot be used.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Used By (1)
Wood Elf Realms(Catalogue)