Skin Wolves

(Unit)
Type: unit
Category: Special
Categories: Faction: Warriors of Chaos, Special, Units, Faction: Warriors of Chaos - Wolves of the Sea
LinkId: 4c11-649e-9d33-8878
Hidden: false
Options (2)
Command:

Profiles:

Unit Troop TypeUnit Size
Skin Wolves

Monstrous infantry

2+

Special Rule
Mark of Chaos Undivided:

Models with the Mark of Chaos Undivided can re-roll any failed Fear, Panic or Terror tests.

Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Regeneration:

A model with this special rule can make a 'Regeneration' save. The armour value of a Regeneration save is shown in brackets after the name of this special rule (X+). A Regeneration save can never be modified by the AP characteristic of a weapon and can be made in addition to an armour save and Ward save. However, any wounds saved by a Regeneration save are still counted for the purposes of calculating combat result.

Note that models with this special rule are often vulnerable to the Flaming Attacks or Magical Attacks special rules.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.

Primal Fury:

When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is passed, the unit becomes subject to ‘Primal Fury’ until the end of this Combat phase. A unit subject to Primal Fury may re-roll any rolls To Hit of a natural 1.

Blood Rage:

If, when testing to see if it becomes subject to Primal Fury (see page 116), this unit passes its Leadership test with any roll of a natural double, it will also become Frenzied. A unit with this special rule may become Frenzied in this way even if it has lost Frenzy earlier in the game.

Warped Form:

When this unit's combat is chosen during Step 1.1 of any Choose & Fight combat sub-phase, choose one of the following Transfigurations. Each Transfiguration lasts until your next Start of Turn sub-phase:

  • Enlarged Claws: The Armour Piercing characteristics of this unit's weapons is improved by 1. Additionally they gain the Armour Bane (2) special rule.
  • Barbed Protrusions: The unit gains the Extra Attacks (+1) special rule.
  • Toughened Flesh: The unit improves its Toughness characteristic by 1 and its armour value by 2.
Fear:

Models with this special rule cause Fear:

• If a unit wishes to declare a charge against an enemy unit that both causes Fear and has a higher Unit Strength, it must first make a Leadership test. If this test is failed, the unit cannot charge. It does not move and is considered to have made a failed charge. If this test is passed, the unit can charge as normal.

• If a unit is engaged with an enemy unit that both causes Fear and has a higher Unit Strength when its combat is chosen during any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is failed, any models in the unit that direct their attacks against the Fear-causing enemy suffer a -1 modifier to their rolls To Hit.

A unit only needs to make one Fear test per turn. Models that cause Fear are immune to Fear. A unit that does not cause Fear does not become immune to Fear when joined by a character that does.

Used By (1)