Tomb Guard

(Unit)
Type: unit
Category: Special
Categories: Regimental Unit, Faction: Tomb Kings of Khemri, Special, Faction: Tomb Kings - Nehekharan Royal Host, Units
LinkId: 6f29-6c6b-9869-b599
Hidden: false
Options (3)

Profiles:

Unit Troop TypeUnit Size
Tomb Guard

Regular infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Indomitable:

A unit with this special rule reduces the number of wounds suffered due to the Unstable special rule by the number shown in brackets (shown here as ‘X’).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. For example, if a character with Indomitable (2) joins a unit with Indomitable (1), the whole unit uses the character’s Indomitable (2) special rule.

Khopesh:

A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, ordinary hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Cleaving Blow:

If a model with this special rule rolls a natural 6 when making a roll To Wound for an attack made in combat, it has struck a ’Cleaving Blow’. Enemy models whose troops type is ’regular infantry’, ‘heavy infantry’, ‘light cavalry’ or ’heavy cavalry’ are not permitted an armour or [Regeneration] save against a Cleaving Blow (Ward saves can be attempted as normal). Note that if an attack wounds automatically, this special rule cannot be used.

Nehekharan Undead:

Models with this special rule are ‘Undead’. Undead models cannot march (unless they have the Fly (X) special rule and choose to move by flying). In addition, all Undead models have the following universal special rules:

• Fear  • Immune to Psychology  • Unbreakable  • Unstable

A character with this special rule cannot join a unit without this special rule, and vice versa.

Regeneration:

A model with this special rule can make a 'Regeneration' save. The armour value of a Regeneration save is shown in brackets after the name of this special rule (X+). A Regeneration save can never be modified by the AP characteristic of a weapon and can be made in addition to an armour save and Ward save. However, any wounds saved by a Regeneration save are still counted for the purposes of calculating combat result.

Note that models with this special rule are often vulnerable to the Flaming Attacks or Magical Attacks special rules.

Regimental Unit:

A unit with this special rule can be accompanied by ‘detachments’ (see page 282).

Used By (2)