Empire Road Wardens

(Unit)
Type: unit
Category: Special
Categories: Faction: The Empire of Man, Units, Special
LinkId: 0ed4-4864-37cf-3f31
Hidden: false

Constraints:

max(force): 0
Options (4)
Command:
Replace the Vanguard special rule with::

Profiles:

Unit Troop TypeUnit Size
Empire Road Wardens

Light cavalry

4+

Special Rule
Fast Cavalry:

If all of the models (including characters) within a unit arrayed in an Open Order formation have this special rule, the unit may perform its Quick Turn (see page 183) even if it marched.

Fire & Flee:

If the majority of the models in a unit armed armed with missile weapons have this special rule, the unit may declare that it will ‘Fire & Flee’ as a charge reaction:

Fire & Flee: The unit launches a volley of weapons fire before turning to flee from the enemy. If a unit with this special rule is armed with missile weapons and can draw a line of sight to the charging unit, it may declare that it will Fire & Flee. The unit will Stand & Shoot before turning tail and fleeing from the charge. However, due to the time spent shooting at the charging foe, when making its Flee roll the unit rolls two D6 and discards the lowest result. If both dice roll the same result, discard either.

Note that, if the distance between this unit and the charging unit is less than the Movement characteristic of the charging unit, this unit must either Hold or Flee.

Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.

Vanguard:

After deployment, units with this special rule may make a Vanguard move. A unit making a Vanguard move moves as described in the Basic Movement rules. It may manoeuvre normally but cannot march.

If both armies contain Vanguard units, a roll-off determines who moves first. The players then alternate moving their Vanguard units one at a time, starting with the player who won the roll-off.

Modifiers:

increment max(force) 1
force is Main Force
repeat for every 1000 limit::points of any in roster
increment max(force) 1
force is not Main Force
repeat for every 1000 pts of any in force
Used By (2)
The Empire of Man(Catalogue)