Main Force

(Force)
Categories: Named Characters, Characters, Core, Special, Rare, Mercenaries
EntryId: 8214-cf48-b1cd-5f5e
Categories
Rules (1)
Entrenched Position
During deployment, you may 'Entrench' a single non-character model whose troop type is 'war machine' for each empire engineer your army includes. An Entrenched war machine is considered to be behind partial cover and to be defending a low linear obstacle. Should the war machine move for any reason (including making a Vanguard move), it is no longer Entrenched.

Profiles:

Special Rule
Enhanced Regeneration:

Models with the Regeneration (X+) special rule within a Troll Horde army may re-roll any failed Regeneration saves against Wounds caused by non-magical attacks.

Oi! Dis Way!:

Unless the character is fleeing, friendly Troll Mobs within a Troll Horde army that are within the Command range of an Orc Shaman, Goblin Shaman or Troll Hag can use the Leadership characteristic of that character instead of their own.

Troll Tongue:

In addition to the Lores of Magic they may normally know spells from, Orc Shamans and Goblin Shamans within a Troll Horde army may know spells from the Lore of Troll Magic.

Harmonious Incantations:

If a Liche Priest within a Mortuary Cult army uses the Arise! special rule whilst within the Command range of one or more other friendly Liche Priests, the number of lost Wounds the chosen unit recovers is increased by 1.

Sepulchral Animus:

Before making a Casting roll , any Liche Priest within a Mortuary Cult army may draw upon the magical animus of any nearby undead constructs. To do so, nominate a friendly unit that has the Nehekharan Undead special rule, that is within the Liche Priest's Command range and whose troop type is swarms , monstrous infantry , monstrous cavalry , monstrous creature or behemoth . The nominated unit immediately loses 1-3 Wounds, as chosen by the controlling player. The Liche Priest may then modify their Casting roll by adding the number of Wounds lost by the nominated unit to the result. Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1.

Modifiers:

add info Knightly Order unit selection changes when your general is selected.
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0 selections of General in self (recursive)