Packmaster

(Entry)
Type: crew
Categories: Regular Infantry, MAY_HAVE_ARMOUR
LinkId: b4ec-1759-bde2-db2c
Hidden: false
Costs: 5 pts

Constraints:

max: 0
Options (3)

Profiles:

Unit Troop Type
Packmasters & Master Moulders

Regular infantry

(see Rat Ogre & Giant Rat profiles)

Model MWSBSSTWIALd
Packmaster

6

3

3

3

3

1

4

1

6

Base Base Size
Base (25x25)

25x25

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Horde:

A unit with this special rule may increase the maximum Rank Bonus it can claim (as determined by its troop type) by one.

Leader Of The Pack:

Models with this special rule can only be taken as part of a unit of Rat Ogres, or a unit of Giant Rats. Models with this special rule (including command group models) must be positioned at the rear of their unit, making up its rear rank(s). Any Rat Ogres or Giant Rats the unit contains must always occupy the front rank(s) of the unit, pushing past any models with this special rule to get there if necessary (such as when the unit turns).

Note that a Master Moulder may issue and accept challenges even if they are not within the fighting rank.

Motley Crew:

Units with this special rule may include models of the same type that are equipped differently to one another, and/or models of different types that fight together in a single unit. If necessary, the army list entry for such units will be accompanied by a brief explanation of the unit’s composition.

Different Weapons: The fighting rank of a Motley Crew may contain models that are armed with different weapons. In such cases, the controlling player must roll different batches of dice for the different models, making it clear to their opponent which model’s attacks they represent and where they are being directed. These attacks are made in the Initiative order of the individual models, as usual.

Different Armour: Models within a Motley Crew may have different armour values. In combat, use the armour value of the majority of the models in the fighting rank. Against enemy shooting, use the armour value of the majority of the models in the unit.

Casualty Removal: Against enemy shooting, casualty removal should be divided as equally as possible between the different models within the unit. In combat, casualties should be removed from among the majority of the models that make up the fighting rank. In either case, available models are brought forward from rear ranks to fill any gaps, as chosen by the controlling player.

Scurry Away:

Models with this special rule have a +1 modifier to the result of any Flee roll they make.

Warband:

Unless it is fleeing, a Warband gains a positive (+) modifier to its Leadership characteristic equal to its current Rank Bonus, up to a maximum of Leadership 10. However, a Warband cannot use this modifier to its Leadership should it ever choose to make a Restraint test. In addition, if the majority of the models in a unit have this special rule, it may re-roll its Charge roll.

Note that unless a character also has this special rule, their Leadership cannot be modified by this special rule. A Warband can use either its own modified Leadership, the modified Leadership of a Warband character, or the unmodified Leadership of a non-Warband character, whichever is the higher.

Modifiers:

increment max 1
repeat for every 2 selections of Rat Ogre in parent
Used By (3)