Unit | Troop Type | Unit Size |
---|---|---|
Screaming Bell | Heavy chariot | 1 |
Model | M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|---|
Screaming Bell | 2 | - | - | 5 | 6 | 5 | - | - | - |
Base | Base Size |
---|---|
Base (60x100) | 60x100 |
Special Rule | ||||||||||||||||||
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Armour Bane:
If a model with this special rule rolls a natural 6 when making a roll To Wound, the Armour Piercing characteristic of its weapon is improved by the amount shown in brackets after the name of this special rule. For example, if a natural 6 is rolled when rolling To Wound with a weapon that has an AP of "-" and the Armour Bane (1) special rule its AP counts as being -1 when making an Armour Save roll against that wound. | ||||||||||||||||||
Blessings Of The Horned Rat:
This model has a 5+ Ward save against any wounds suffered that were caused by a non- magical enemy attack. | ||||||||||||||||||
Dragged Along:
A model with this special rule that begins its movement within 1" of a friendly unit whose troop type is ‘infantry,’ that is not fleeing and that contains ten or more models, may replace its Movement characteristic with that of the unit. | ||||||||||||||||||
Impact Hits:
The number of Impact Hits caused varies from model to model, and will be shown in brackets after the name of this special rile. Often, this is determined by the roll of a dice. Resolving Impact Hits: Impact Hits can only be made by a charging model that moved 3" or more and that is in base contact with the enemy. Impact hits are attacks made in combat that always strike at Initiative 10 (regardless of modifiers), and that hit automatically using the unmodified Strength characteristic of the model. | ||||||||||||||||||
Large Target:
Enemy models never suffer To Hit modifiers for full or partial cover when shooting at models with this special rule. In addition, a model can draw a line of sight to a model with this special rule over or through other models, and vice versa. | ||||||||||||||||||
Magic Resistance:
The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier. | ||||||||||||||||||
Scurrying Masses:
Whilst within 3" of a friendly unit, this model gains a positive (+) modifier to its Leadership characteristic equal to that unit’s current Rank Bonus, up to a maximum of Leadership 10. | ||||||||||||||||||
Stubborn:
The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn. | ||||||||||||||||||
Terror:
Models with this special rule cause Terror. Models that cause Terror also cause Fear: • When a unit that causes Terror declares a charge, the charge target must immediately make a Leadership test. If this test is failed, it must Flee. If this test is passed, it can declare its charge reaction normally. • If the winning side of a combat includes one or more units that cause Terror, each unit that belongs to the losing side must apply a -1 modifier to its Leadership characteristic when making its Break test. Note that if a charged unit cannot choose to Flee, it does not make this Leadership test. Models with the Fear special rule Fear models that cause Terror. Models that cause Terror are immune to Terror. A unit that does not cause Terror does not become immune to Terror when joined by a character that does. | ||||||||||||||||||
Tolling The Bell:
A Screaming Bell may be rung during the Command sub-phase of your turn. Roll on the table below to determine the effect this has:
|
Armour | Description |
---|---|
Armour Value | Base Armour value |