Troll Magic

(Entry)
Type: upgrade
LinkId: 821e-77db-d6a5-db4c
Hidden: true

Constraints:

max: 1

Profiles:

Spell NumberTypeCasting ValueRange
Big Smartz

Enchantment

8+

Self

Remains in play. Whilst this spell is in play, friendly units within the Command range of this model may re-roll any failed Stupidity tests. Additionally, if a friendly unit within the Command range of this model when this spell is cast failed its Stupidity test during the Start of Turn sub-phase of the same turn, it may immediately make this test again.

Acidic Bile

1

Magic Missile

8+

18"

Place a small (3") blast template so that its central hole is directly over the centre of the target enemy unit. Once placed, the template will scatter D3+1". Any enemy model whose base lies underneath the template's final position risks being hit (as described on page 95 of the Warhammer: the Old World rulebook) and suffering a Strength 3 hit with an AP of -2.

Troll Brainz

2

Hex

9+

15"

Remains in Play. Whilst this spell is in play, the target enemy unit becomes subject to the Stupidity special rule and reduces their Leadership characteristic by 1.

Ravenous Recourse

3

Conveyance

8+

Self

Until the end of this turn, all friendly units that have the Stupidity special rule and are within 12" of the caster gain a +2 modifier to their Movement characteristic.

Foetid Whirlpool

4

Magical Vortex

9+

18"

Remains in Play. Place a small (3") blast templateso that its central hole is within 18" of the caster.Whilst in play, the template is treated as dangerous terrain. The template moves D6" in a random direction during every Start of Turn sub-phase. Any enemy unit the moving template touches or moves over suffers D3+3 Strength 4 hits, each with an AP of -2.

Torrent Of Filth

5

Assailment

8+

Combat

Place a flame template so that the narrow end touches the caster’s base edge and the broad end is over a unit they are engaged in combat with. Any model (friend or foe) whose base lies underneath the template risks being hit and suffering a single Strength 3 hit with an AP of -2.

Rapid Regeneration

6

Enchantment

9+

12"

Until the end of your next Start of Turn sub-phase, the target friendly unit gains the Flammable and Regeneration (5+) special rules.

Modifiers:

set hidden false
or
1+ selections of Da Hag’s Brew in ancestor
Used By (8)