Unit | Troop Type | Unit Size |
---|---|---|
Gnoblar Trappers | Regular infantry | 10+ |
Special Rule |
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Largely Insignificant: Units with this special rule never cause friendly units to make Panic tests. However, a unit with this special rule cannot be joined by a character without this special rule. |
Move Through Cover: Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. |
Scouts: Units with this special rule may be deployed after all other units from both armies. They can be deployed anywhere on the battlefield that is more than 12" away from an enemy model. If deployed in this way, Scouts cannot declare a charge during their first turn. If both armies contain Scouts, a roll-off should determine which player deploys Scouts first. The players then alternate deploying their scouting units one at a time, starting with the player who won the roll-off. |
Skirmishers: A unit consisting of models with this special rule may adopt a Skirmish formation, as described on page 184. |
Traps & Snares: This habit can prove quite perilous to any enemy or predator that ventures too close. Any enemy model that ends its charge move in base contact with a model with this special rule must make a Dangerous Terrain test. |