Handmaiden of the Everqueen

(Unit)
Type: unit
Category: Characters
Categories: Faction: High Elf Realms, 0-1 Dragon Mage or Handmaiden of the Everqueen per 1,000 points, Characters
LinkId: d672-d835-95ac-6eba
Hidden: false
Options (1)

Profiles:

Unit Troop TypeUnit Size
Handmaidens of the Everqueen

Regular infantry

1

Special Rule
Arrows of Isha:

Any bow (longbow, shortbow, warbow or Bow of Avelorn) carried by a model with this special rule has the Armour Bane (1) special rule and an Armour Piercing characteristic of -1.

Evasive:

Once per turn, when a unit in which the majority of models have this special rule is declared the target during the enemy Shooting phase, it may choose to Fall Back in Good Order, fleeing directly away from the enemy unit shooting at it. Once this unit has completed its move, the enemy unit may continue with its shooting as declared.

Ignores Cover:

If a model making a shooting attack has this special rule, it ignores any To Hit modifiers caused by partial or full cover.

Ithilmar Weapons:

When engaged in combat, a model with this special rule that is fighting with a hand weapon may re-roll any rolls To Hit of a natural 1.

Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Ithilmar Armour:

A model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. In addition a Wizard with this special rule may wear armour without penalty.

Immune To Psychology:

If the majority of the models in a unit are Immune to Psychology, the unit automatically passes any Fear, Panic or Terror tests it is required to make. However, if the majority of the models in a unit have this special rule, the unit cannot choose to Flee as a charge reaction.

Note that this special rule does not make a unit immune to any test made against Leadership not stated here.

Strike First:

During the Combat phase, a model with this special rule that is engaged in combat improves its Initiative characteristic to 10 (before any other modifiers are applied). If a model has both this rule and Strike Last, the two rules cancel one another out.

Used By (1)
High Elf Realms(Catalogue)