Unit | Troop Type | Unit Size |
---|---|---|
Dwarf Engineer Sappers | Heavy infantry (character) | 1 |
Special Rule |
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"Dig In!":
During any Command sub-phase, if they are not engaged in combat, this character may attempt to lead their unit in the digging of some fieldworks by making a Leadership test (using their own Leadership). If this test is passed, this character and any unit they have joined becomes "Entranched". An Entrenched unit is considered to be behind partial cover and to be defending a low linear obstacle. Should the unit move for any reason, it is no longer Entrenched. |
Dwarf Crafted:
Models with this special rule do not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction. |
Gromril Armour:
A model with this special rule may re-roll any roll of a natural 1 made when making an Armour Save roll |
Hatred:
A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat. Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally. |
Magic Resistance:
The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier. |
Resolute:
Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1). |
Stubborn:
The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn. |
Hostile Terrain:
Any enemy model that ends its movement within the Command range of one or more characters with this special rule (that are not fleeing or engaged in combat) must make a Dangerous Terrain test. |