Unit | Troop Type | Unit Size |
---|---|---|
Burlok Damminson | Heavy infantry (named character) | 1 |
Special Rule |
---|
Dwarf Crafted:
Models with this special rule do not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction. |
Gromril Armour:
A model with this special rule may re-roll any roll of a natural 1 made when making an Armour Save roll |
Hatred:
A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat. Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally. |
Magic Resistance:
The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X). Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier. |
Prepared Positions:
During deployment, you may "Entrench" a single non-character model whose troop type is "war machine" and a single unit of Quarrellers or Thunderers. An Entrenched unit is considered to be behind partial cover and to be defending a low linear obstacle. Should an Entrenched unit move for any reason, it is no longer Entrenched. |
Range Finding Optics:
Unless Burlok is fleeing or engaged in combat, once per turn, during the Shooting phase, a friendly unit of Quarrellers, Thunderers or a Dwarf war machine that is within his Command range can either re-roll any rolls To Hit of a natural 1, or re-roll a single Artillery dice. In addtion, Burlok and any unit he has joined do not suffer the usual -1 To Hit modifier when shooting at Long Range. |
Resolute:
Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1). |
"Stand Back Chief":
A character with this special rule cannot be targeted by enemy shooting or by enemy spells whilst it is within 3" of a friendly unit whose troop type is 'war machine'. |
Stubborn:
The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn. |