King

(Unit)
Type: unit
Category: Characters
Categories: Faction: Dwarfen Mountain Holds, Characters
LinkId: eb20-108e-22a0-3d66
Hidden: false

Constraints:

max(force): 0
Options (1)

Profiles:

Unit Troop TypeUnit Size
King

Heavy infantry

1

Special Rule
Dwarf Crafted:

Models with this special rule do not suffer the usual -1 To Hit modifier when making a Stand & Shoot charge reaction.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Ancestral Grudge:

A model with this special rule has the Hatred (enemy characters) special rule, meaning it hates all characters in the opposing army. If this character joins a unit of Longbeards or Hammerers, that unit will also gain this special rule. Should this character leave a unit of Longbeards or Hammerers they have joined for any reason, that unit loses this special rule.

Gromril Armour:

A model with this special rule may re-roll any roll of a natural 1 made when making an Armour Save roll

Gromril Weapons:

A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, ordinary hand weapon. If the model is using two hand weapons or any other sort of weapon, or if their hand weapon is inscribed with any Weapon runes, this special rule ceases to apply.

Rallying Cry:

During the Command sub-phase of their turn, if they are not engaged in combat, this character may nominate a single fleeing friendly unit that is within their Command range. The nominated unit immediately makes a Rally test. If this test is failed, the unit may attempt to rally again as normal during the Rally sub-phase.

Ancestral Fury:

During a turn in which a unit in a Royal Clan army makes a charge move of 3" or more, or made a follow up move, it gains a +1 modifier to its Strength characteristic.

Riches & Heirlooms:

Character models in this army may spend an additional 25 points on runes. In addition, unit that are able to purchase Standard runes may spend an additional 25 points on Standard runes (with the exception of Royal Clan Warriors, who already have this bonus included on their profile).

Striking a Grudge:

After deployment but before the first turn begins, nominate a single enemy character. For one reason or another, this individual has earned themselves a place in the Clan's Book of Grudges and must be brought to justice. All friendly models gain the Hatred (nominated enemy character) special rule. In addition, you win a bonus of 75 Victory Points if the nominated character is slain, has fled the battlefield or is fleeing when the game ends.

Modifiers:

decrement max(force) 1
repeat for every 1 selections of Anvil of Doom in force (recursive)
repeat for every 1 selections of Runelord in force (recursive)
repeat for every 1 selections of Ungrim Ironfist in force (recursive)
increment max(force) 1
force is Main Force
repeat for every 1000 limit::points of any in roster
increment max(force) 1
force is not Main Force
repeat for every 1000 pts of any in force
Used By (2)