Miners

(Entry)
Type: unit
Categories: Faction: Dwarfen Mountain Holds
EntryId: 9eec-40b7-179-c6bf
Hidden: false
Options (3)

Profiles:

Unit Troop TypeUnit Size
Miners

Heavy infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Ambushers:

A unit with this special rule may be held in reserve rather than be deployed at the start of the game. From the beginning of round two onwards, roll a D6 during each of your Start of Turn sub-phases for each unit of Ambushers in your army that is held in reserve.

On a roll of 1-3, the unit is delayed until your next turn at least.  On a roll of 4+, the unit arrives, entering the battle as reinforcements during the Compulsory Moves sub-phase. The unit may be placed on any edge of the battlefield, chosen by its controlling player, but cannot be placed within 8" of an enemy model. If any Ambushers are still held in reserve by the start of round five, they arrive automatically.

Vanguard:

After deployment, units with this special rule may make a Vanguard move. A unit making a Vanguard move moves as described in the Basic Movement rules. It may manoeuvre normally but cannot march.

If both armies contain Vanguard units, a roll-off determines who moves first. The players then alternate moving their Vanguard units one at a time, starting with the player who won the roll-off.

Subterranean Ambush:

If your army includes a unit of Miners you may, after both sides have deployed but before the first turn of the game begins, deploy two 32mm round Mine markers, plus one additional marker for each additional unit of Miners your army includes. These markers can be deployed anywhere on the battlefield that is not within:

  • The enemy player's deployment zone
  • 12" of another friendly Mine marker
  • 6" of an enemy unit
  • 3" of a special feature of an objective marker

When a unit of Miners would arrive onto the battlefield as Reserves, it can be placed anywhere on the battlefield within 6" of a Mine marker, but not within 6" of an enemy unit. The unit cannot charge during this turn and counts as having moved for the purpose of shooting, but can otherwise act as normal.

Used By (2)