Imperial Dwarf Mercenaries

(Unit)
Type: unit
Category: Mercenaries
Categories: Faction: Dwarfen Mountain Holds, Mercenaries, Units
LinkId: 8895-6966-6fc1-594e
Hidden: false
Options (3)

Profiles:

Unit Troop TypeUnit Size
Imperial Dwarf Mercenaries

Heavy infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Shieldwall:

Once per game, during a turn in which it was charged, a unit with this special rule that is arrayed in a Close Order formation, and that is equipped with and chooses to use shields, may Give Ground rather than Fall Back in Good Order.

Mercenaries:

Often, an army can include certain units drawn from another army list as mercenaries. Any such units included in your army gain this special rule. Mercenaries cannot use the Inspiring Presence rule of the army’s General (see page 203) nor the Hold your Ground rule of a Battle Standard (see page 203). Mercenaries cannot be joined by characters drawn from another army list.

Used By (4)
Mercenaries(Catalogue)