mount
Daemon of Nurgle, MOUNT, Monstrous Cavalry
5072d97b-ebb81b09
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Palanquin Of Nurgle | Monstrous cavalry | 1 |
| Base |
|---|
| Base (50x50):
50x50 |
| Model | M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|---|
| Palanquin of Nurgle | 4 | 3 | - | 3 | - | (+4) | 3 | D6+1 | - |
| Special Rule |
|---|
| Daemonic:
Models with this special rule are ‘Daemonic’. All Daemonic models have a 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack. In addition, all Daemonic models have the following universal special rules: • Daemonic Instability • Fear • Immune to Psychology • Magical Attacks • Unbreakable • Warp-spawned A character with this special rule cannot join a unit without this special rule, and vice versa. |
| Daemon Of Nurgle:
Daemons of Nurgle have the Hatred (Daemons of Tzeentch) special rule. In addition, any enemy model that directs its attacks against a Daemon of Nurgle during the Combat phase must re-roll any rolls To Hit of a natural 6 |
| Poisoned Attacks:
If a model with Poisoned Attacks rolls a natural 6 when making a roll To Hit, that hit will wound automatically. Unless otherwise stated, a model with this special rule may use it when making both shooting and combat attacks. Any spells cast by the model are unaffected, as are any attacks made with magic weapons. Note that if an attack needs a To Hit roll of 7+, or hits automatically, this special rule cannot be used. |
| Random Attacks:
Models with this special rule do not have a normal Attacks characteristic. Instead, a dice roll is given (D3+1, for example). Each time a model with this special rule attacks in combat, roll the dice to determine the number of attacks it will make, then roll To Hit as normal. If a fighting rank contains more than one model with this special rule, roll separately for each, unless specified otherwise. |
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