Chaos Furies

(Entry)
Type: unit
Categories: Faction: Daemons of Chaos
EntryId: 3c1cf41a-28bc7404
Hidden: false
Options (2)

Profiles:

Unit Troop TypeUnit Size
Chaos Furies

Regular infantry

5+

Special Rule
Daemonic:

Models with this special rule are ‘Daemonic’. All Daemonic models have a 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack. In addition, all Daemonic models have the following universal special rules: • Daemonic Instability • Fear • Immune to Psychology • Magical Attacks • Unbreakable • Warp-spawned A character with this special rule cannot join a unit without this special rule, and vice versa.

Fly:

Whenever a model with this special rule moves, it can choose either to move across the ground as normal, using its given Movement characteristic, or to move by flying through the air. When a model flies it uses a special ‘Fly Movement’ characteristic, shown in brackets after the name of this special rule (shown here as ‘X’). Models that choose to move by flying:

  • May move as normal (i.e. they may charge, march and manoeuvre as if moving on the ground), except that they are able to pass freely above other models, units and terrain features without any penalty, and they can march whilst within 8" of an enemy unit without first having to make a Leadership test.

  • May end their movement in terrain, but will suffer its effects if they do. They cannot end their movement 'on top' of impassable terrain or another unit, or within 1" of an enemy unit.

Models that can Fly must begin and end all their movement on the ground. A character with this special rule cannot join a unit without this special rule, and vice versa.

Furious Charge:

During a turn in which it made a charge move of 3" or more, a model with this special rule gains a +1 modifier to its Attacks characteristic.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, when it makes a Charge, Flee or Pursuit roll, may apply a +D6 modifier to the result.

Vanguard:

After deployment, units with this special rule may make a Vanguard move. A unit making a Vanguard move moves as described in the Basic Movement rules. It may manoeuvre normally but cannot march.

If both armies contain Vanguard units, a roll-off determines who moves first. The players then alternate moving their Vanguard units one at a time, starting with the player who won the roll-off.

Modifiers:

add category Daemon of Khorne
1+ selections of Daemon of Khorne in self (recursive)
add category Daemon of Nurgle
1+ selections of Daemon of Nurgle in self (recursive)
add category Daemon of Slaanesh
1+ selections of Daemon of Slaanesh in self (recursive)
add category Daemon of Tzeentch
1+ selections of Daemon of Tzeentch in self (recursive)
Used By (1)
Daemons of Chaos(Catalogue)