Unit | Troop Type | Unit Size |
---|---|---|
Infernal Guard | Heavy infantry | 10+ |
Special Rule |
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Close Order: A unit consisting of models with this special rule may adopt a Close Order formation, as described on page 100. |
Detachment: A unit with this special rule can be fielded as a ‘detachment’ (see page 282). |
Regimental Unit: A unit with this special rule can be accompanied by ‘detachments’ (see page 282). |
Resolute: Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1). Note that this modifier does not apply to mounted characters. |
Shieldwall: Once per game, during a turn in which it was charged, a unit with this special rule that is arrayed in a Close Order formation, and that is equipped with and chooses to use shields, may Give Ground rather than Fall Back in Good Order. |
Stubborn: The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn. |