Unit | Troop Type | Unit Size |
---|---|---|
Infernal Ironsworn | Heavy infantry | 10+ |
Special Rule |
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Blackshard Armour: A model with this special rule has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule. In addition, a Wizard with this special rule may wear armour without penalty. |
Close Order: A unit consisting of models with this special rule may adopt a Close Order formation, as described on page 100. |
Drilled: Unless it is fleeing, a Drilled unit may perform a free redress the ranks manoeuvre immediately before moving. Once this manoeuvre is complete, the unit moves as normal. In addition, a Drilled unit can march whilst within 8" of an enemy unit without first having to make a Leadership test. Note that any character that joins a Drilled unit is considered to be Drilled as well. |
Ensorcelled Weapons: A hand weapon carried by a model with this special rule has the Magical Attacks special rule and an Armour Piercing characteristic of -1. Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply. |
Quell Panic: Unless this unit is fleeing, any friendly unit that is within 6" of this unit and that has the Levies special rule may re-roll a failed Panic test. |
Regimental Unit: A unit with this special rule can be accompanied by ‘detachments’ (see page 282). |
Resolute: Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1). Note that this modifier does not apply to mounted characters. |
Shieldwall: Once per game, during a turn in which it was charged, a unit with this special rule that is arrayed in a Close Order formation, and that is equipped with and chooses to use shields, may Give Ground rather than Fall Back in Good Order. |
Stubborn: The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn. |
Veteran: If the majority of the models in a unit have this special rule, the unit may re-roll any failed Leadership test. Note that a Break test is not a Leadership test. |