Daemonsmith Sorcerer

(Unit)
Type: unit
Category: Characters
Categories: Characters
LinkId: 5b413250-210c4f9a
Hidden: false
Options (1)

Profiles:

Unit Troop TypeUnit Size
Daemonsmith Sorcerer

Heavy infantry (character)

1

Special Rule
Blackshard Armour:

A model with this special rule has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule. In addition, a Wizard with this special rule may wear armour without penalty.

Ensorcelled Weapons:

A hand weapon carried by a model with this special rule has the Magical Attacks special rule and an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, non-magical hand weapon and does not apply to a model’s mount (should it have one). If the model is using two hand weapons or any other sort of weapon, this special rule ceases to apply.

Infernal Engineer:

Unless this model is fleeing or engaged in combat, once per turn a friendly war machine that is within its Command range may re-roll one Scatter dice or one Artillery dice.

Lore of Hashut:

A Wizard with the ‘Lore of Hashut’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below:

• Curse Of Hashut • Storm Of Ash • Flames Of Hashut

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Note that this modifier does not apply to mounted characters.

Sorcerer’s Curse:

If this model miscasts a spell, it must immediately make a Toughness test. If this test is failed, it loses a single Wound and gains a +1 modifier to its Toughness characteristic instead of rolling on the Miscast table. If this test is passed, it rolls on the Miscast table as normal.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Spell NumberTypeCasting ValueRange
Curse Of Hashut

1

Magic Missile

9+

18"

This spell can only target enemy characters.

However, it may target any enemy character that is within range and that the caster can draw a line of sight to, regardless of the usual rules for targeting characters, and may even target an enemy character that has joined a unit or that is engaged in combat.

The target enemy character must immediately make a Toughness test. If this test is passed, it suffers D3 Strength 2 hits, each with an AP of -. If, however, this test is failed, it suffers D3+2 Strength 5 hits, with no armour or Regeneration saves permitted (Ward saves can be attempted as normal).

Storm Of Ash

2

Hex

10+

Self

Until your next Start of Turn sub-phase, all enemy units suffer a -1 modifier to any rolls To Hit made whilst within 9" of the caster’s model (rolls of a natural 6 are unaffected).

Flames Of Hashut

3

Assailment

9+

Combat

A single enemy unit the caster is engaged in combat with suffers D3+1 Strength 4 hits, each with an AP of -1.

These hits have the Flaming Attacks special rule

Used By (1)
Chaos Dwarfs(Catalogue)