Weapons

(Rule)
Description: Weapons is a subcategory of Model Rules. Similarly with Attack Attributes, Weapons can only be used by the model part that has the rule. Model parts with Mount, Beast, or Construct cannot use Weapons other than Innate Weapons, unless specifically stated otherwise (e.g. a Beast Model Part with a Weapon directly on its Profile can use this Weapon).

There are two types of weapons:


  • Melee Weapon: A model part can only use a single Melee Weapon simultaneously, and only when Engaged in combat. If the model is equipped with multiple Melee Weapons, choose which one to use in the first Round of Combat, in this priority order:


  • An enchanted weapon

  • Any weapon that is neither a Hand Weapon, nor Innate Weapons

  • A Hand Weapon

  • Innate Weapons


This choice is then kept until the model is no longer Engaged in Combat. Melee Weapons are used with the model part’s Standard Melee Attacks.



  • Modifiers to Offensive Characteristics and Attack Attributes are applied only to the model part’s Standard Melee Attacks.

  • Modifiers to Global or Defensive Characteristics (Mob, Cha, Cou, Def, HP, Res, or Arm), and Model Rules that are not Attack Attributes, are applied to the model or model part (see rules for Character Mounts for details when and how Characteristics of mounts are affected) at all times except while using a different Melee Weapon.

  • Variable bonuses, such as those based on a dice roll, are determined at the start of the Agility Step in which the weapon is used.




  • Shooting Weapon: Shooting Weapons are used for making Shooting Attacks. Each model part can only use one Shooting Weapon per phase. A Shooting Weapon typically has an Aim Value, shown in brackets after the name of the weapon. The rules for the Shooting Weapon will define the weapon’s maximum Range, the number of Shots fired, and the Strength, Armour Penetration, and potentially Attack Attributes applied to its attacks.