Walls

(Rule)
Description: Walls can be represented for example by stone, wood, or makeshift structures.

Walls have the following rules:

  • Covering Terrain (Hard Cover, Height 3) for units in contact with the Wall.

  • Fortified Position: Melee Attacks from Charging models that are in contact with a Wall suffer -1 to hit. This also applies to Supporting Attacks made by charging models over models in contact with a Wall, and Attacks across gaps where the model’s virtual extended base would be in contact with a wall.

  • Dangerous Terrain (6+, Construct)