Description: Walls can be represented for example by stone, wood, or makeshift structures.
Walls have the following rules:
• Covering Terrain (Hard Cover, Height 3) for units in contact with the Wall.
• Fortified Position: Melee Attacks from Charging models that are in contact with a Wall suffer -1 to hit. This also applies to Supporting Attacks made by charging models over models in contact with a Wall, and Attacks across gaps where the model’s virtual extended base would be in contact with a wall.
• Dangerous Terrain (6+, Construct)