Unaligned Charges

(Rule)
Description: If the charging unit cannot perform any Align Move to where it is both fully aligned with the enemy and the initial point of contact* remains in contact (Align Move conditions 1 and 2), apply the following rules instead.The Charge Move and Align Move(s) for Unaligned Charges must be made in such a way that the initial point of contact on the target unit, before the align move, must remain in contact after the align move, and at the end of the Align Moves, the Front Facing must not pass over the projected line that runs parallel with the Target Facing. This is marked in red in figure 2, step 1.

After making sure that the charge will be possible without breaking above condition, the charging unit must satisfy the conditions below as best as possible, in decreasing order of priority:

  • The initial point of contact on the target unit, before the align move, must remain in contact* after the align move. Note that it does not need to remain in contact with the same charging model as it initially was in contact with.

  • The Front Facing of the charging unit can not pass over the projected line that runs parallel with the Target Facing.If this is not possible, the charge is impossible.

  • Minimise the angle between the Front Facing of the charging unit and the Target Facing.

  • The number of models in the target unit that are in contact* must be maximised.

  • The number of models in the charging unit that are in contact* must be maximised.

*Contact here is referring to Base Contact between Unit Boundaries, including Fighting Over Gaps.

After performing the Align Move as described above, the target unit performs a special Align Move. It it is picked up and rotated around the point of contact, such that the angle between the charging unit's Front Facing and the Target Facing is further minimised, possibly bringing the units into being fully aligned. Take this special Align Move into account when assessing if a Charge will be possible.

If units are still not fully aligned, they must attempt to Combat Reform whenever possible in the order chosen by the Active
Player.