To-Wound Rolls
(Rule) Description: When making an attack it is necessary to wound the target in order to potentially cause harm.
To determine if a hit successfully wounds the target, roll a D6 for each hit. The required roll to wound depends on the difference between the attack’s Strength and the defender’s Resilience, as indicated in the tables below. Both tables present the same relation, visualised in different ways.
A natural roll of ‘6’ always succeeds, while a natural roll of ‘1’ always fails. The player who made the attack rolls to determine if each hit wounds the target. A successful to-wound roll results in a wound.
If the attack does not have a Strength, refer to the specific rules provided for that particular attack.
Difference Str - Res | Required roll to wound
|
2 or more | 2+
|
1 | 3+
|
0 | 4+
|
-1 | 5+
|
-2 or less | 6+ |
| Str 1 | Str 2 | Str 3 | Str 4 | Str 5 | Str 6 | Str 7 | Str 8 | Str 9 | Str 10
|
Res 1 | 4+ | 3+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+
|
Res 2 | 5+ | 4+ | 3+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+
|
Res 3 | 6+ | 5+ | 4+ | 3+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+
|
Res 4 | 6+ | 6+ | 5+ | 4+ | 3+ | 2+ | 2+ | 2+ | 2+ | 2+
|
Res 5 | 6+ | 6+ | 6+ | 5+ | 4+ | 3+ | 2+ | 2+ | 2+ | 2+
|
Res 6 | 6+ | 6+ | 6+ | 6+ | 5+ | 4+ | 3+ | 2+ | 2+ | 2+
|
Res 7 | 6+ | 6+ | 6+ | 6+ | 6+ | 5+ | 4+ | 3+ | 2+ | 2+
|
Res 8 | 6+ | 6+ | 6+ | 6+ | 6+ | 6+ | 5+ | 4+ | 3+ | 2+
|
Res 9 | 6+ | 6+ | 6+ | 6+ | 6+ | 6+ | 6+ | 5+ | 4+ | 3+
|
Res 10 | 6+ | 6+ | 6+ | 6+ | 6+ | 6+ | 6+ | 6+ | 5+ | 4+ |