The World of the 9th Age
(Rule) Description: The Ninth Age is a time of epic clashes and feats of arms, of legends, myths, monsters and magic. After nine long ages of strife, the many peoples and kingdoms of this high fantasy world have acquired highly developed and often spectacular methods of waging war. With so many great and terrible powers throughout the lands, the future is poised and uncertain: Everything could be decided on the outcome of a single battle.
For the reader who wishes to delve deeper into the lore of the Ninth Age, you can discover more of the wider setting in each Army Book, as well as our background-focused publications: the-ninth-age.com/the-world.
Among the various cultures, countries, and strange dominions of the world, sixteen great factions are pre-eminent. Each of these powers represents a terrifying military force. Each will attempt to dominate the Ninth Age as they are able, and each has connections that can bring it across the globe. As such, there is never any shortage of reasons for conflict and battle between these mighty armies - as your tabletop games can testify.
1214.4Few individuals have the chance to see more than a fraction of our world, with its astonishing variety of intelligent races and animal species, plants and cities, cults and wars. I have travelled from Avras to the Kingdom of Vanhu. I’ve seen Sunna’s seeds planted in Virentia and the Great Wall of Tsuandan in the far east of Augea. You could not find another who has travelled a greater distance; I have been protected by the auspice of Sunna, and here I record my knowledge on the geography of our world.
Vetia is the land of mankind, where nations of men have reigned for years under the protective sight of the Goddess and her church. There, the powerful nation of Sonnstahl guards all mankind against the dangers of the Wasteland, while to the south the merchant cities of Arcalea ply their trade with the whole of the world. There you will also find the White Mountains, impenetrable hold of the Dwarves. To the west lie the twin cities of Destria, the Kingdom of noble Equitaine, and the enchanted, emerald-green forest of Wyscan, the mysterious dwelling of the sylvan elves. Augea, the immense sister of Vetia, separated from one another by the great Wasteland, home to the servants of the Dark Gods. Crossing east of Avras into this land, you will travel through the Barren Mountains, where the Steel Road starts its winding journey. Here is the dwelling of the Dwarves of the east, named Infernal. The Steel Road runs parallel to the Silk Road to the north, with access controlled by the Ogre Khans. It leads from the Blasted Plains through the Sky Mountains, across the northern part of the human region of Sagarikadesha, finishing its rich path in the glorious land of Tsuandan, where the Dragon Emperor rules over men.
Set sail south from Bellatorre, and in three nights you will reach the docks of Port Reynaud, Equitaine’s holdfast in Taphria. Should you dare it, you will never forget the nights spent in the Great Desert, for they are terrible and fascinating all at once. There, following the path of the Napaat river, lie the remains of a truly ancient kingdom with its legends of never-dying monstrosities. In the west stand the fortresses and souks of Qassar, full of exotic smells and tales of evil spirits, the djinn. In the west and southeast of the continent lie vast kingdoms of men; the Koghi Empire and Kingdom of Vanhu respectively. Finally in its south, the forests around the Mfumu river are said to hide some of the most ancient secrets of the world.
The Great Ocean divides Vetia from the two western continents, Silexia in the north and Virentia in the south. The Ocean itself is the dominion of elves: there the fleets of the two great nations, the Highborn and their dreaded kin, vie for supremacy. Here lies the main motherland of the Highborn Elves, the proud islands of Celeda Ablan, and Silexia where freedom is a commodity to be traded.
On the eastern coast of Virentia mankind too, has established colonies: the imperial city of Fredericksberg, and the port of Aguadulce, of Destria. Beyond them, a lush forest of wonderful colors and inconceivable dan- gers hides the secrets of ancient civilizations. Dividing Virentia from Silexia, the Shattered Sea; a rumoured maelstrom of magic and tempests, from which no vessel returns.
--From A New Atlas for the Ninth Age, by Johannes Strabo