Description: After a Round of Combat, each unit on the side that lost the Combat must take a Break Test, in an order chosen by the player who lost the Combat. A Break Test is a Courage Test with a negative modifier equal to the difference in Combat Scores. For example, if the Combat Score was 6 to 3, the units on the losing side take Break Tests with a -3 modifier.
• If the Break Test is passed, the unit remains engaged in the Combat.
• If the Break Test is failed, the unit is considered Broken and Shaken, and will attempt to flee from the Combat.
Remember that modifiers are limited for units that are Steady or Steady and Solid. Determine this again before rolling Break Tests.