After a Round of Combat, each unit on the side that lost the Combat must take a Break Test, in an order chosen by the player who lost the Combat. A Break Test is a Courage Test with a negative modifier equal to the difference in Combat Scores. For example, if the Combat Score was 6 to 3, the units on the losing side
• If the Break Test is passed, the unit remains engaged in the Combat.
• If the Break Test is failed, the unit is considered Broken and
Remember that
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