When a <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> with <nuxt-link class="ruleLink" to="/app/rule/sweeping_attack">Sweeping Attack</nuxt-link> is within 1" of an unengaged enemy unit during a Move Manoeuvre <i>(even temporarily)</i>, the <nuxt-link class="ruleLink" to="/app/rule/model">model’s</nuxt-link> unit may perform a <nuxt-link class="ruleLink" to="/app/rule/sweeping_attack">Sweeping Attack</nuxt-link> against that enemy unit. This can only be used once per friendly Player Turn. Resolve the <nuxt-link class="ruleLink" to="/app/rule/sweeping_attack">Sweeping Attack</nuxt-link> when the Move Manoeuvre is completed.<br><br> The attack hits automatically, and counts as a Ranged Attack. Each <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> in the unit with <nuxt-link class="ruleLink" to="/app/rule/sweeping_attack">Sweeping Attack</nuxt-link> must use its <nuxt-link class="ruleLink" to="/app/rule/sweeping_attack">Sweeping Attack</nuxt-link> against the same enemy unit. The <nuxt-link class="ruleLink" to="/app/rule/sweeping_attack">Sweeping Attack</nuxt-link> hits automatically, causing a number of hits as defined in the brackets (X hits). These hits are resolved with the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part’s Strength, Armour Penetration and <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">Attack Attributes</nuxt-link>, but not <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link>.<br> <br> If values for Strength, Armour Penetration and additional <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">Attack Attributes</nuxt-link> are defined in the bracket (Y), these are used instead. In this case, note that characteristics <nuxt-link class="ruleLink" to="/app/rule/modifiers">modifiers</nuxt-link> and <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">Attack Attributes</nuxt-link> on the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part itself do not affect this attack.
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